• ▼Microsoft DirectX 7.0
    • Legal Information
    • ▶Introducing DirectX Foundation
    • ▶Direct3D
    • ▶DirectDraw
    • ▼DirectInput
      • About DirectInput
      • Why Use DirectInput?
      • ▶DirectInput Architecture
      • ▼DirectInput Essentials
        • Creating DirectInput
        • DirectInput Device Enumeration
        • ▶DirectInput Devices
        • ▼DirectInput Device Data
          • Buffered and Immediate Data
          • Time Stamps and Sequence Numbers
          • Polling and Events
          • Relative and Absolute Axis Coordinates
          • ▶Mouse Data
          • ▶Keyboard Data
          • ▶Joystick Data
          • Output Data
        • ▶Force Feedback
        • Designing for Previous Versions of DirectInput
      • ▶DirectInput Tutorials
      • ▶DirectInput Reference
      • ▶DirectInput Tools and Samples
    • ▶DirectMusic
    • ▶DirectPlay
    • ▶DirectSetup
    • ▶DirectSound
    • ▶Glossary
    • ▶Appendix