DirectX SDK |
The D3DXVec4Transform function transforms a 4-D vector by a given matrix.
D3DXVECTOR4* D3DXVec4Transform( D3DXVECTOR4* pOut, const D3DXVECTOR4* pV, const D3DXMATRIX* pM );
A pointer to a D3DXVECTOR4 structure that is the transformed 4-D vector.
The return value for this function is the same value returned in the pOut parameter. In this way, the D3DXVec4Transform function can be used as a parameter for another function.
Windows NT/2000: Requires Windows 2000.
Windows 95/98: Requires Windows 95 or later. Available as a redistributable for Windows 95.
Windows CE: Unsupported.
Version: Requires DirectX 7.0.
Header: Declared in d3dxmath.h.
Library: Use d3dx.lib.