DirectX SDK |
The D3DXMatrixLookAt function builds a right-handed, look-at matrix.
D3DXMATRIX* D3DXMatrixLookAt( D3DXMATRIX* pOut, const D3DXVECTOR3* pEye, const D3DXVECTOR3* pAt, const D3DXVECTOR3* pUp );
A pointer to a D3DXMATRIX structure that is a right-handed, look-at matrix.
The return value for this function is the same value returned in the pOut parameter. In this way, the D3DXMatrixLookAt function can be used as a parameter for another function.
Windows NT/2000: Requires Windows 2000.
Windows 95/98: Requires Windows 95 or later. Available as a redistributable for Windows 95.
Windows CE: Unsupported.
Version: Requires DirectX 7.0.
Header: Declared in d3dxmath.h.
Library: Use d3dx.lib.