| DirectX SDK |
The D3DXVECTOR3 structure supplies the following operator overloads and type casts.
#ifdef __cplusplus
public:
D3DXVECTOR3() {};
D3DXVECTOR3( const float * );
D3DXVECTOR3( const D3DVECTOR& );
D3DXVECTOR3( float x, float y, float z );
// casting
operator float* ();
operator const float* () const;
operator D3DVECTOR* ();
operator const D3DVECTOR* () const;
// assignment operators
D3DXVECTOR3& operator += ( const D3DXVECTOR3& );
D3DXVECTOR3& operator -= ( const D3DXVECTOR3& );
D3DXVECTOR3& operator *= ( float );
D3DXVECTOR3& operator /= ( float );
// unary operators
D3DXVECTOR3 operator + () const;
D3DXVECTOR3 operator - () const;
// binary operators
D3DXVECTOR3 operator + ( const D3DXVECTOR3& ) const;
D3DXVECTOR3 operator - ( const D3DXVECTOR3& ) const;
D3DXVECTOR3 operator * ( float ) const;
D3DXVECTOR3 operator / ( float ) const;
friend D3DXVECTOR3 operator * ( float, const struct D3DXVECTOR3& );
BOOL operator == ( const D3DXVECTOR3& ) const;
BOOL operator != ( const D3DXVECTOR3& ) const;
public:
#endif //__cplusplus