DirectX SDK |
The D3DXPLANE structure supplies the following operator overloads and type casts.
#ifdef __cplusplus public: D3DXPLANE() {} D3DXPLANE( const float* ); D3DXPLANE( float a, float b, float c, float d ); // casting operator float* (); operator const float* () const; // unary operators D3DXPLANE operator + () const; D3DXPLANE operator - () const; // binary operators BOOL operator == ( const D3DXPLANE& ) const; BOOL operator != ( const D3DXPLANE& ) const; #endif //__cplusplus