DirectX SDK |
The D3DXMatrixRotationAxis function builds a matrix which rotates around an arbitrary axis.
D3DXMATRIX* D3DXMatrixRotationAxis( D3DXMATRIX* pOut, const D3DXVECTOR3* pV, float angle );
A pointer to a D3DXMATRIX structure rotated around the specified axis.
The return value for this function is the same value returned in the pOut parameter. In this way, the D3DXMatrixRotationAxis function can be used as a parameter for another function.
Windows NT/2000: Requires Windows 2000.
Windows 95/98: Requires Windows 95 or later. Available as a redistributable for Windows 95.
Windows CE: Unsupported.
Version: Requires DirectX 7.0.
Header: Declared in d3dxmath.h.
Library: Use d3dx.lib.
D3DXMatrixRotationQuaternion, D3DXMatrixRotationX, D3DXMatrixRotationY, D3DXMatrixRotationYawPitchRoll, D3DXMatrixRotationZ