DirectX SDK |
The D3DXColorModulate function blends two given colors.
D3DXCOLOR* D3DXColorModulate( D3DXCOLOR* pOut, const D3DXCOLOR* pC1, const D3DXCOLOR* pC2 );
The function returns a pointer to a D3DXCOLOR structure that is the result of the blending operation.
The return value for this function is the same value returned in the pOut parameter. In this way, the D3DXColorModulate function can be used as a parameter for another function.
This function blends together two given colors by multiplying matching color components:
pOut->r = pC1->r * pC2->r;
Windows NT/2000: Requires Windows 2000.
Windows 95/98: Requires Windows 95 or later. Available as a redistributable for Windows 95.
Windows CE: Unsupported.
Version: Requires DirectX 7.0.
Header: Declared in d3dxmath.h.
Library: Use d3dx.lib.