DirectX SDK |
The D3DXColorSubtract function subtracts two color values to create a new color value.
D3DXCOLOR* D3DXColorSubtract( D3DXCOLOR* pOut, const D3DXCOLOR* pC1, const D3DXCOLOR* pC2 );
This function returns a pointer to a D3DXCOLOR structure that is the difference between two color values.
The return value for this function is the same value returned in the pOut parameter. In this way, the D3DXColorSubtract function can be used as a parameter for another function.
Windows NT/2000: Requires Windows 2000.
Windows 95/98: Requires Windows 95 or later. Available as a redistributable for Windows 95.
Windows CE: Unsupported.
Version: Requires DirectX 7.0.
Header: Declared in d3dxmath.h.
Library: Use d3dx.lib.