DirectX SDK |
The D3DXVec3Transform function transforms a 3-D vector by a given matrix.
D3DXVECTOR4* D3DXVec3Transform( D3DXVECTOR4* pOut, const D3DXVECTOR3* pV, const D3DXMATRIX* pM );
A pointer to a D3DXVECTOR4 structure that is the transformed vector.
This function transform the given vector, pV (x, y, z, 1), by the given matrix, pM.
The return value for this function is the same value returned in the pOut parameter. In this way, the D3DXVec3Transform function can be used as a parameter for another function.
Windows NT/2000: Requires Windows 2000.
Windows 95/98: Requires Windows 95 or later. Available as a redistributable for Windows 95.
Windows CE: Unsupported.
Version: Requires DirectX 7.0.
Header: Declared in d3dxmath.h.
Library: Use d3dx.lib.