DirectX SDK |
The D3DXQuaternionSlerp function interpolates between two quaternions, using spherical linear interpolation.
D3DXQUATERNION* D3DXQuaternionSlerp( D3DXQUATERNION* pOut, const D3DXQUATERNION* pQ1, const D3DXQUATERNION* pQ2, float t );
A pointer to a D3DXQUATERNION structure that is the result of the interpolation.
The return value for this function is the same value returned in the pOut parameter. In this way, the D3DXQuaternionSlerp function can be used as a parameter for another function.
Windows NT/2000: Requires Windows 2000.
Windows 95/98: Requires Windows 95 or later. Available as a redistributable for Windows 95.
Windows CE: Unsupported.
Version: Requires DirectX 7.0.
Header: Declared in d3dxmath.h.
Library: Use d3dx.lib.