DirectX SDK |
The D3DXMatrixScaling function builds a matrix which scales along the x-, y-, and z-axes.
D3DXMATRIX* D3DXMatrixScaling( D3DXMATRIX* pOut, float sx, float sy, float sz, );
A pointer to a D3DXMATRIX structure that is the scaled matrix.
The return value for this function is the same value returned in the pOut parameter. In this way, the D3DXMatrixScaling function can be used as a parameter for another function.
Windows NT/2000: Requires Windows 2000.
Windows 95/98: Requires Windows 95 or later. Available as a redistributable for Windows 95.
Windows CE: Unsupported.
Version: Requires DirectX 7.0.
Header: Declared in d3dxmath.h.
Library: Use d3dx.lib.