DirectX SDK |
The D3DXVec3TransformCoord function transforms a 3-D vector by a given matrix, projecting the result back into w = 1.
D3DXVECTOR3* D3DXVec3TransformCoord( D3DXVECTOR3* pOut, const D3DXVECTOR3* pV, const D3DXMATRIX* pM );
A pointer to a D3DXVECTOR3 structure that is the transformed vector.
This function transform the given vector, pV (x, y, z, 1), by the given matrix, pM, projecting the result back into w=1.
The return value for this function is the same value returned in the pOut parameter. In this way, the D3DXVec3TransformCoord function can be used as a parameter for another function.
Windows NT/2000: Requires Windows 2000.
Windows 95/98: Requires Windows 95 or later. Available as a redistributable for Windows 95.
Windows CE: Unsupported.
Version: Requires DirectX 7.0.
Header: Declared in d3dxmath.h.
Library: Use d3dx.lib.