DirectX SDK |
The ID3DXMatrixStack::MultMatrixLocal method determines the product of the given matrix and the current matrix.
HRESULT MultMatrixLocal( const D3DXMATRIX* pMat );
If this method is successful, it returns S_OK; otherwise, it returns D3DXERR_NULLPOINTER.
This method left-multiplies the given matrix to the current matrix (transformation is about the local origin of the object):
m_stack[m_currentPos] = *pMat * m_stack[m_currentPos];
Note that this method does not add an item to the stack; rather; it replaces the current matrix with the product of the given matrix and the current matrix.
Windows NT/2000: Requires Windows 2000.
Windows 95/98: Requires Windows 95 or later. Available as a redistributable for Windows 95.
Windows CE: Unsupported.
Version: Requires DirectX 7.0.
Header: Declared in d3dxmath.h.
Library: Use d3dx.lib.