DirectX SDK |
The D3DXVec4Normalize function returns the normalized version of the specified 4-D vector.
D3DXVECTOR4* D3DXVec4Normalize( D3DXVECTOR4* pOut, const D3DXVECTOR4* pV );
A pointer to a D3DXVECTOR4 structure that is the normalized version of the specified vector.
The return value for this function is the same value returned in the pOut parameter. In this way, the D3DXVec4Normalize function can be used as a parameter for another function.
Windows NT/2000: Requires Windows 2000.
Windows 95/98: Requires Windows 95 or later. Available as a redistributable for Windows 95.
Windows CE: Unsupported.
Version: Requires DirectX 7.0.
Header: Declared in d3dxmath.h.
Library: Use d3dx.lib.