DirectX SDK

D3DXVec4Maximize

The D3DXVec4Maximize function returns a 4-D vector that is made up of the largest components of the two specified 4-D vectors.

D3DXVECTOR4* D3DXVec4Maximize(
  D3DXVECTOR4* pOut,
  const D3DXVECTOR4* pV1,
  const D3DXVECTOR4* pV2
); 

Parameters

pOut
A pointer to the D3DXVECTOR4 structure that is the result of the operation.
pV1
A pointer to a source D3DXVECTOR4 structure.
pV2
A pointer to a source D3DXVECTOR4 structure.

Return Values

A pointer to a D3DXVECTOR4 structure that is made up of the largest components of the two specified vectors.

Remarks

The return value for this function is the same value returned in the pOut parameter. In this way, the D3DXVec4Maximize function can be used as a parameter for another function.

Requirements

  Windows NT/2000: Requires Windows 2000.
  Windows 95/98: Requires Windows 95 or later. Available as a redistributable for Windows 95.
  Windows CE: Unsupported.
  Version: Requires DirectX 7.0.
  Header: Declared in d3dxmath.h.
  Library: Use d3dx.lib.

See Also

D3DXVec4Minimize