DirectX SDK

Using DirectDraw Palettes in Windowed Mode

[C++]

IDirectDrawPalette interface methods write directly to the hardware when the display is in exclusive (full-screen) mode. However, when the display is in nonexclusive (windowed) mode, the IDirectDrawPalette interface methods call the GDIs palette handling functions to work cooperatively with other windowed applications.

[Visual Basic]

DirectDrawPalette class methods write directly to the hardware when the display is in exclusive (full-screen) mode. However, when the display is in nonexclusive (windowed) mode, the DirectDrawPalette class methods call the GDIs palette handling functions to work cooperatively with other windowed applications.

The discussion in the following topics assumes that the desktop is in an 8-bit palettized mode and that you have created a primary surface and a typical window.