DirectX SDK

Finding a Surface with a Device Context

[Visual Basic]

The information in this topic pertains only to applications written in C++.

[C++]

You can retrieve a pointer to a surface's IDirectDrawSurface7 interface from the device context for the surface by calling the IDirectDraw7::GetSurfaceFromDC method. This feature might be very useful for component applications or ActiveX® controls, that are commonly given a device context to draw into at run time, but could benefit by exploiting the features exposed by the IDirectDrawSurface7 interface.

A device context might identify memory that isn't associated with a DirectDraw object, or the device context might identify a surface for another DirectDraw object entirely. The latter case is most likely to occur on a system with multiple monitors. If the device context doesn't identify a surface that wasn't created by that DirectDraw object, the method fails, returning DDERR_NOTFOUND.

The following sample code shows what a very simple scenario might look like:

// For this example, the hdc variable is a valid 
// handle to a video memory device context, and the 
// lpDD variable is a valid IDirectDraw7 interface pointer.
 
LPDIRECTDRAWSURFACE7 lpDDS;
HRESULT hr;
 
hr = lpDD->GetSurfaceFromDC(hdc, &lpDDS);
if(SUCCEEDED(hr)) {
    // Use the surface interface.
}
else if(DDERR_NOTFOUND == hr) {
    OutputDebugString("HDC not from this DirectDraw surface\n");
 }