DirectX SDK

IDirectDrawSurface7::SetSurfaceDesc

The IDirectDrawSurface7::SetSurfaceDesc method sets the characteristics of an existing surface.

HRESULT SetSurfaceDesc(
  LPDDSURFACEDESC2 lpddsd2,  
  DWORD dwFlags            
);

Parameters

lpddsd2
Address of a DDSURFACEDESC2 structure that contains the new surface characteristics.
dwFlags
Currently not used and must be set to 0.

Return Values

If the method succeeds, the return value is DD_OK.

If it fails, the method can return one of the following error values:

DDERR_INVALIDPARAMS
DDERR_INVALIDOBJECT
DDERR_SURFACELOST
DDERR_SURFACEBUSY
DDERR_INVALIDSURFACETYPE
DDERR_INVALIDPIXELFORMAT
DDERR_INVALIDCAPS
DDERR_UNSUPPORTED
DDERR_GENERIC

Remarks

Currently, this method can be used only to set the surface data and pixel format used by an explicit system-memory surface. This is useful because it allows a surface to use data from a previously allocated buffer without copying. The new surface memory is allocated by the client application, and therefore the client application must also deallocate it. For more information, see Updating Surface Characteristics.

Using this method incorrectly causes unpredictable behavior. The DirectDrawSurface object does not deallocate surface memory that it did not allocate. Therefore, when the surface memory is no longer needed, it is your responsibility to deallocate it. However, when this method is called, DirectDraw frees the original surface memory that it implicitly allocated when creating the surface.

Requirements

  Windows NT/2000: Requires Windows 2000.
  Windows 95/98: Requires Windows 98.
  Header: Declared in ddraw.h.