DirectX SDK |
The IDirectDrawSurface7::AddAttachedSurface method attaches the specified z-buffer surface to this surface.
HRESULT AddAttachedSurface( LPDIRECTDRAWSURFACE7 lpDDSAttachedSurface );
If the method succeeds, the return value is DD_OK.
If it fails, the method can return one of the following error values:
DDERR_CANNOTATTACHSURFACE |
DDERR_GENERIC |
DDERR_INVALIDOBJECT |
DDERR_INVALIDPARAMS |
DDERR_SURFACEALREADYATTACHED |
DDERR_SURFACELOST |
DDERR_WASSTILLDRAWING |
This method increments the reference count of the surface being attached. You can explicitly unattach the surface and decrement its reference count by using the IDirectDrawSurface7::DeleteAttachedSurface method. Unlike complex surfaces that you create with a single call to IDirectDraw7::CreateSurface, surfaces attached with this method are not automatically released. It is the application's responsibility to release such surfaces.
You can attach only z-buffer surfaces with this method.
Windows NT/2000: Requires Windows 2000.
Windows 95/98: Requires Windows 98.
Header: Declared in ddraw.h.
IDirectDrawSurface7::DeleteAttachedSurface, IDirectDrawSurface7::EnumAttachedSurfaces