DirectX SDK |
The IDirectDrawVideoPort::Flip method instructs the DirectDrawVideoPort object to write the next frame of video to a new surface.
HRESULT Flip( LPDIRECTDRAWSURFACE lpDDSurface, DWORD dwFlags );
If the method succeeds, the return value is DD_OK.
If it fails, the method can return one of the following error values:
DDERR_INVALIDOBJECT |
DDERR_INVALIDPARAMS |
This method can be used to prevent tearing. Calls to IDirectDrawVideoPort::Flip are asynchronous—the flip operation is always synchronized with the vertical blank of the video signal.
Windows NT/2000: Requires Windows 2000.
Windows 95/98: Requires Windows 95 or later. Available as a redistributable for Windows 95.
Header: Declared in dvp.h.
Import Library: Use ddraw.lib.