DirectX SDK |
The information in this section pertains only to applications written in C and C++. See DirectDraw Visual Basic Tutorials.
After you create the palette, you pass the pointer to the DirectDrawPalette object (ddpal) to the primary surface by calling the IDirectDrawSurface7::SetPalette method, as shown in the following example:
ddrval = lpDDSPrimary->SetPalette(lpDDPal); if(ddrval != DD_OK) // SetPalette failed.
After you have called IDirectDrawSurface7::SetPalette, the DirectDrawPalette object is associated with the DirectDrawSurface object. Any time you need to change the palette, you simply create a new palette and set the palette again. (Although this tutorial uses these steps, there are other ways of changing the palette, as will be shown in later examples.)