DirectX SDK |
The information in this section pertains only to applications written in C and C++. See DirectDraw Visual Basic Tutorials.
After you have set the display mode, you must create the surfaces on which to place your application. Because the DDEx1 example is using the IDirectDraw7::SetCooperativeLevel method to set the mode to exclusive (full-screen) mode, you can create surfaces that flip between the surfaces. If you were using SetCooperativeLevel to set the mode to DDSCL_NORMAL, you could create only surfaces that blit between the surfaces. Creating flipping surfaces requires the following steps, also discussed in this topic: