DirectX SDK |
The IDirectInputEffect::Start method begins playing an effect. If the effect is already playing, it is restarted from the beginning. If the effect has not been downloaded or has been modified since its last download, it is downloaded before being started. This default behavior can be suppressed by passing the DIES_NODOWNLOAD flag.
HRESULT Start( DWORD dwIterations, DWORD dwFlags );
To play the effect exactly once, pass 1. To play the effect repeatedly until explicitly stopped, pass INFINITE. To play the effect until explicitly stopped without re-articulating the envelope, modify the effect parameters with the IDirectInputEffect::SetParameters method, and change the dwDuration member to INFINITE.
If the method succeeds, the return value is DI_OK.
If the method fails, the return value can be one of the following error values:
DIERR_INVALIDPARAM |
DIERR_INCOMPLETEEFFECT |
DIERR_NOTEXCLUSIVEACQUIRED |
DIERR_NOTINITIALIZED |
DIERR_UNSUPPORTED |
The device must be acquired at the exclusive cooperative level for this method to succeed.
Not all devices support multiple iterations.
Windows NT/2000: Requires Windows 2000.
Windows 95/98: Requires Windows 95 or later. Available as a redistributable for Windows 95.
Header: Declared in dinput.h.
Import Library: Use dinput.lib.