DirectX SDK |
The DIFILEEFFECT structure describes data for a force-feedback effect stored in a file. It is used in conjunction with the IDirectInputDevice7::EnumEffectsInFile and IDirectInputDevice7::WriteEffectToFile methods.
typedef struct DIFILEEFFECT{ DWORD dwSize; GUID GuidEffect; LPCDIEFFECT lpDiEffect; CHAR szFriendlyName[MAX_PATH]; }DIFILEEFFECT, *LPDIFILEEFFECT;
Windows NT/2000: Requires Windows 2000.
Windows 95/98: Requires Windows 95 or later. Available as a redistributable for Windows 95.
Header: Declared in dinput.h.