| DirectX SDK |
The information in this topic pertains only to applications written in C++. See DirectInput Visual Basic Tutorials.
This application-defined sample function deallocates existing DirectInput interface pointers in preparation for program shutdown or in the event of a failure to properly initialize a device.
/* The following variables are presumed initialized:
LPDIRECTINPUT7 g_lpDI;
LPDIRECTINPUTDEVICE7 g_lpDIDevice;
*/
void WINAPI DI_Term()
{
if (g_lpDI)
{
if (g_lpDIDevice)
{
/*
Always unacquire device before calling Release(). */
g_lpDIDevice->Unacquire();
g_lpDIDevice->Release();
g_lpDIDevice = NULL;
}
g_lpDI->Release();
g_lpDI = NULL;
}
}