DirectX SDK |
A band is a choice of instruments assigned to particular parts in a style. At performance time, each instrument track is mapped to a PChannel, which stores the following information:
Segments and styles always contain at least one band, called the default band. Styles can contain additional bands. When you load a segment or style, the default band and any other bands are automatically loaded, as well. However, you must still download the DLS data for the instruments in any band that you intend to use.
You can retrieve a pointer to the default band by using the IDirectMusicStyle::GetDefaultBand method.
Other bands might be authored into the style and can be found and retrieved by using the IDirectMusicStyle::EnumBand and IDirectMusicStyle::GetBand methods. Bands can also be obtained from other style files or from band files. Once you have obtained an IDirectMusicBand interface, you have access to that band and can substitute it for the default band.
You can retrieve an object representing the default band by using the DirectMusicStyle.GetDefaultBand method. Other bands might be authored into the style and can be retrieved by using the DirectMusicStyle.GetBand method. Bands can also be obtained from other style files or from band files. Once you have obtained a DirectMusicBand object, you have access to that band and can substitute it for the default band.
Loading a band from its own file is like loading any other object in DirectMusic. For more information, see DirectMusic Loader.
More information about bands is contained in the following topics: