DirectX SDK |
This section contains reference information for the following run-time structures used in DirectMusic:
Special categories of structures are contained in the following sections:
Note The memory for all DirectX structures must be initialized to 0 before use. In addition, all structures that contain a dwSize member must set the member to the size of the structure, in bytes, before use. The following DirectDraw example performs these tasks on a common structure, DDCAPS:
DDCAPS ddcaps; // Can't use this yet. ZeroMemory(&ddcaps, sizeof(ddcaps)); ddcaps.dwSize = sizeof(ddcaps); // Now the structure can be used. . .