DirectX SDK

DMUS_IO_SIGNPOST

The DMUS_IO_SIGNPOST structure contains information about a signpost in a signpost track to associate it with signpost chords in a chord map. It is used in the Signpost Track Chunk.

typedef struct _DMUS_IO_SIGNPOST {
    MUSIC_TIME  mtTime;
    DWORD       dwChords;
    WORD        wMeasure;
} DMUS_IO_SIGNPOST;
mtTime
Time of the signpost.
dwChords
Types of signpost chords allowed to be associated with this signpost. The values are used to match against the same values as they appear in templates. Composing from a template consists of (among other things) looking for these values in the template and finding actual chords in the chord map that match these values. The following flags are defined:
DMUS_SIGNPOSTF_A
DMUS_SIGNPOSTF_B
DMUS_SIGNPOSTF_C
DMUS_SIGNPOSTF_D
DMUS_SIGNPOSTF_E
DMUS_SIGNPOSTF_F
DMUS_SIGNPOSTF_LETTER
DMUS_SIGNPOSTF_1
DMUS_SIGNPOSTF_2
DMUS_SIGNPOSTF_3
DMUS_SIGNPOSTF_4
DMUS_SIGNPOSTF_5
DMUS_SIGNPOSTF_6
DMUS_SIGNPOSTF_7
DMUS_SIGNPOSTF_ROOT
DMUS_SIGNPOSTF_CADENCE
wMeasure
Measure on which the signpost falls.

Requirements

  Windows NT/2000: Requires Windows 2000.
  Windows 95/98: Requires Windows 95 or later. Available as a redistributable for Windows 95.
  Header: Declared in dmusicf.h.

See Also

DMUS_IO_CHORDMAP_SIGNPOST