DirectX SDK |
The members of the DMUS_SEGF_FLAGS enumeration are passed to various methods of IDirectMusicPerformance to control the timing and other aspects of actions on a segment.
typedef enum enumDMUS_SEGF_FLAGS { DMUS_SEGF_REFTIME = 64, DMUS_SEGF_SECONDARY = 128, DMUS_SEGF_QUEUE = 256, DMUS_SEGF_CONTROL = 512 DMUS_SEGF_AFTERPREPARETIME = 1<<10, DMUS_SEGF_GRID = 1<<11, DMUS_SEGF_BEAT = 1<<12, DMUS_SEGF_MEASURE = 1<<13, DMUS_SEGF_DEFAULT = 1<<14, DMUS_SEGF_NOINVALIDATE = 1<<15, } DMUS_SEGF_FLAGS;
Normally the primary segment is the control segment. The DMUS_SEGF_CONTROL flag can be used to make a secondary segment the control segment. There should be only one control segment at a time. (It is possible to create multiple control segments, but there is no guarantee of which one is actually used by DirectMusic as the control segment.) When a track calls GetParam on another track, it does so on the control segment. By default, only the control segment sends tempo messages.
If the DMUS_SEGF_CONTROL flag is set, DMUS_SEGF_SECONDARY is assumed.
Windows NT/2000: Requires Windows 2000.
Windows 95/98: Requires Windows 95 or later. Available as a redistributable for Windows 95.
Header: Declared in dmusici.h.
IDirectMusicPerformance::Invalidate, IDirectMusicPerformance::PlaySegment, IDirectMusicPerformance::Stop, IDirectMusicSegment::GetDefaultResolution, IDirectMusicSegment::SetDefaultResolution, DMUS_TIME_RESOLVE_FLAGS