DirectX SDK

Step 3: Specify Message Types

[Visual Basic]

This tutorial pertains only to applications written in C++. See DirectMusic Visual Basic Tutorials.

[C++]

The CEchoTool class needs to define all the IDirectMusicTool methods. But because it does not need to perform any work in Init or Flush, it simply returns E_NOTIMPL from those methods.

The following methods are used to specify what messages will get passed to the tool for processing:

CEchoTool implements these methods in the following sample code:

HRESULT STDMETHODCALLTYPE CEchoTool::GetMsgDeliveryType(
        DWORD* pdwDeliveryType )
{
    // This tool wants messages immediately.
    // This is the default, so returning E_NOTIMPL
    // would work. The other method is to specifically
    // set *pdwDeliveryType to the delivery type,
// DMUS_PMSGF_TOOL_IMMEDIATE, DMUS_PMSGF_TOOL_QUEUE, 
// or DMUS_PMSGF_TOOL_ATTIME.
 
    *pdwDeliveryType = DMUS_PMSGF_TOOL_IMMEDIATE;
  return S_OK;
}
 
HRESULT STDMETHODCALLTYPE CEchoTool::GetMediaTypeArraySize(
        DWORD* pdwNumElements)
{
  *pdwNumElements = 3;
  return S_OK;
}
 
HRESULT STDMETHODCALLTYPE CEchoTool::GetMediaTypes(
        DWORD** padwMediaTypes, 
        DWORD dwNumElements)
{
  if (dwNumElements == 3)
  {
    (*padwMediaTypes)[0] = DMUS_PMSGT_NOTE;
    (*padwMediaTypes)[1] = DMUS_PMSGT_MIDI;
    (*padwMediaTypes)[2] = DMUS_PMSGT_PATCH;
    return S_OK;
  }
  else
  {
    // This should never happen.
    return E_FAIL;
  }
}

Next: Step 4: Define the ProcessPMsg Method