DirectX SDK |
The IDirectPlay4::GetPlayerName method retrieves the name associated with a player.
HRESULT GetPlayerName( DPID idPlayer, LPVOID lpData, LPDWORD lpdwDataSize );
Returns DP_OK if successful, or one of the following error values otherwise:
DPERR_BUFFERTOOSMALL |
DPERR_INVALIDOBJECT |
DPERR_INVALIDPLAYER |
After this method returns, the pointer lpData should be cast to the DPNAME structure to read the group name data.
Windows NT/2000: Requires Windows 2000.
Windows 95/98: Requires Windows 95 or later. Available as a redistributable for Windows 95.
Header: Declared in dplay.h.
Import Library: Use dplayx.lib.