DirectX SDK |
The DPMSG_ADDPLAYERTOGROUP structure contains information for the DPSYS_ADDPLAYERTOGROUP system message. DirectPlay generates this message and sends it to every player when a player is added to a group.
The application can use IDirectPlay4::GetPlayerCaps, IDirectPlay4::GetPlayerName, and IDirectPlay4::GetPlayerData for information about the player involved int his message, or IDirectPlay4::GetGroupName and IDirectPlay4::GetGroupData to get more information about the group involved in this message.
typedef struct{ DWORD dwType; DPID dpIdGroup; DPID dpIdPlayer; } DPMSG_ADDPLAYERTOGROUP, FAR *LPDPMSG_ADDPLAYERTOGROUP;
Windows NT/2000: Requires Windows 2000.
Windows 95/98: Requires Windows 95 or later. Available as a redistributable for Windows 95.
Header: Declared in dplay.h.