DirectX SDK |
The IDirectPlay4::GetPlayerData method retrieves an application-specific data block that was associated with a player ID by using IDirectPlay4::SetPlayerData.
HRESULT GetPlayerData( DPID idPlayer, LPVOID lpData, LPDWORD lpdwDataSize, DWORD dwFlags );
Returns DP_OK if successful, or one of the following error values otherwise:
DPERR_BUFFERTOOSMALL |
DPERR_INVALIDFLAGS |
DPERR_INVALIDOBJECT |
DPERR_INVALIDPLAYER |
DirectPlay can maintain two types of player data: local and remote. The application must specify which type of data to retrieve. Local data was set by this DirectPlay object by using the DPSET_LOCAL flag. Remote data might have been set by any application in the session by using the DPSET_REMOTE flag.
Windows NT/2000: Requires Windows 2000.
Windows 95/98: Requires Windows 95 or later. Available as a redistributable for Windows 95.
Header: Declared in dplay.h.
Import Library: Use dplayx.lib.