| DirectX SDK | 
The DPNAME structure contains name information for a DirectPlay entity, such as a player or group.
typedef struct {
    DWORD dwSize;
    DWORD dwFlags;
    union {
        LPWSTR lpszShortName;
        LPSTR  lpszShortNameA;  
    };
    union {
        LPWSTR lpszLongName;
        LPSTR  lpszLongNameA;
    };
} DPNAME, FAR *LPDPNAME;
  Windows NT/2000: Requires Windows 2000.
  Windows 95/98: Requires Windows 95 or later. Available as a redistributable for Windows 95.
  Header: Declared in dplay.h.
IDirectPlay4::CreateGroup, IDirectPlay4::CreatePlayer, IDirectPlay4::GetGroupName, IDirectPlay4::GetPlayerName, IDirectPlay4::SetGroupName, IDirectPlay4::SetPlayerName