| DirectX SDK | 
The IDirectPlay4::SetPlayerName method sets the name of a local player after it has been changed. Only the computer that created the player can change the name. A DPMSG_SETPLAYERORGROUPNAME system message will be sent to all the other players notifying them of the change unless DPSESSION_NODATAMESSAGES is set in the session description.
HRESULT SetPlayerName( DPID idPlayer, LPDPNAME lpPlayerName, DWORD dwFlags );
Returns DP_OK if successful, or one of the following error values otherwise:
| DPERR_CONNECTIONLOST | 
| DPERR_INVALIDOBJECT | 
| DPERR_INVALIDPLAYER | 
  Windows NT/2000: Requires Windows 2000.
  Windows 95/98: Requires Windows 95 or later. Available as a redistributable for Windows 95.
  Header: Declared in dplay.h.
  Import Library: Use dplayx.lib.
DPNAME, DPMSG_SETPLAYERORGROUPNAME, IDirectPlay4::GetPlayerName, IDirectPlay4::Send