DirectX SDK |
The IDirectPlay4::SetPlayerName method sets the name of a local player after it has been changed. Only the computer that created the player can change the name. A DPMSG_SETPLAYERORGROUPNAME system message will be sent to all the other players notifying them of the change unless DPSESSION_NODATAMESSAGES is set in the session description.
HRESULT SetPlayerName( DPID idPlayer, LPDPNAME lpPlayerName, DWORD dwFlags );
Returns DP_OK if successful, or one of the following error values otherwise:
DPERR_CONNECTIONLOST |
DPERR_INVALIDOBJECT |
DPERR_INVALIDPLAYER |
Windows NT/2000: Requires Windows 2000.
Windows 95/98: Requires Windows 95 or later. Available as a redistributable for Windows 95.
Header: Declared in dplay.h.
Import Library: Use dplayx.lib.
DPNAME, DPMSG_SETPLAYERORGROUPNAME, IDirectPlay4::GetPlayerName, IDirectPlay4::Send