DirectX SDK |
This tutorial pertains only to applications written in C++. See DirectPlay Visual Basic Tutorials.
After a session has been created or joined, your application can create one or more players by using the IDirectPlay4::CreatePlayer method. The following code shows how this is done in the SimpleConnect Sample.
DPNAME dpname; ZeroMemory( &dpname, sizeof(DPNAME) ); dpname.dwSize = sizeof(DPNAME); dpname.lpszShortNameA = g_strLocalPlayerName; if ( FAILED( hr = g_pDP->CreatePlayer( &g_LocalPlayerDPID, &dpname, NULL, NULL, 0, 0 ) ) ) return hr;
Your application can determine a player's communication capabilities by using the IDirectPlay4::GetCaps and IDirectPlay4::GetPlayerCaps methods. Your application can find other players by using the IDirectPlay4::EnumPlayers method.
Now your application is connected and you are ready to play.