DirectX SDK |
This tutorial pertains only to applications written in C++. See DirectPlay Visual Basic Tutorials.
If the application was successfully started by using the IDirectPlayLobby3::ConnectEx method, it can now create one or more players. It can use the IDirectPlay4::CreatePlayer method to create a player with the name specified in the DPNAME structure (which was filled in by the IDirectPlayLobby3::GetConnectionSettings method).
The following example shows how to create a player:
DPNAME dpname; ZeroMemory( &dpname, sizeof(DPNAME) ); dpname.dwSize = sizeof(DPNAME); dpname.lpszShortNameA = g_strLocalPlayerName; if ( FAILED( hr = g_pDP->CreatePlayer( &g_LocalPlayerDPID, &dpname, NULL, NULL, 0, 0 ) ) ) return hr;
Now your application is connected and you are ready to play.