DirectX SDK

Tutorial 1: Connecting by Using the Lobby

[Visual Basic]

This tutorial pertains only to applications written in C++. See DirectPlay Visual Basic Tutorials.

[C++]

An application written to use the IDirectPlayLobby3 interface can be connected to a session without requiring the user to manually enter connection information in a dialog box. To demonstrate how to create a lobbied application, the SimpleConnect Sample performs the following steps: