| DirectX SDK |
This tutorial pertains only to applications written in C++. See DirectPlay Visual Basic Tutorials.
To use a DirectPlay lobby, you first create an instance of a DirectPlayLobby object by calling CoCreateInstance. The following example shows one way to create a DirectPlayLobby object:
// Create an IDirectPlayLobby3A interface.
if ( FAILED( hr = CoCreateInstance( CLSID_DirectPlayLobby, NULL,
CLSCTX_INPROC_SERVER,
IID_IDirectPlayLobby3A,
(VOID**)&g_pDPLobby ) ) )
return hr;