| DirectX SDK |
To obtain a pointer to an IDirectSound3DBuffer interface, you must first create a secondary 3-D sound buffer. Do this by using the IDirectSound::CreateSoundBuffer method, specifying the DSBCAPS_CTRL3D flag in the dwFlags member of the DSBUFFERDESC structure. Then, use the IDirectSoundBuffer::QueryInterface method on the resulting buffer to obtain a pointer to an IDirectSound3DBuffer interface for that buffer.
The following example calls the QueryInterface method with the C++ syntax:
// LPDIRECTSOUNDBUFFER lpDsbSecondary;
// The buffer has been created with DSBCAPS_CTRL3D.
LPDIRECTSOUND3DBUFFER lpDs3dBuffer;
HRESULT hr = lpDsbSecondary->QueryInterface(IID_IDirectSound3DBuffer,
(LPVOID *)&lpDs3dBuffer);
if SUCCEEDED(hr)
{
// Set 3-D parameters of this sound.
.
.
.
}
To obtain a DirectSound3DBuffer object, you must first create a secondary 3-D sound buffer. Do this by using the DirectSound.CreateSoundBuffer method, specifying the DSBCAPS_CTRL3D flag in the lFlags member of the DSBUFFERDESC type. Then, use the DirectSoundBuffer.GetDirectSound3DBuffer method on the resulting buffer to obtain a DirectSound3DBuffer object for that buffer.
The following example shows how to create a DirectSound3DBuffer object.
' In this example, it is assumed that ds is a valid
' DirectSound object
Dim dsbd As DSBUFFERDESC
Dim dsbPrimary As DIRECTSOUNDBUFFER
Dim waveFormat As WAVEFORMATEX
Dim ds3dBuffer As DirectSound3DBuffer
' Set up the wave format
waveFormat.nSize = LenB(WAVEFORMATEX)
waveFormat.nFormatTag = WAVE_FORMAT_PCM
waveFormat.nChannels = 2
waveFormat.lSamplesPerSec = 22050
waveFormat.nBitsPerSample = 16
waveFormat.nBlockAlign = waveFormat.nBitsPerSample / 8 * WaveFormat.nChannels
waveFormat.lAvgBytesPerSec = waveFormat.lSamplesPerSec * waveFormat.nBlockAlign
' Create the primary buffer
dsbd.lFlags = DSBCAPS_CTRL3D Or DSBCAPS_PRIMARYBUFFER
dsbPrimary = ds.CreateSoundBuffer(dsbd, waveFormat)
' Now create the DirectSound3DListener object
ds3DBuffer = dsbPrimary.GetDirectSound3DBuffer
Note Pan control conflicts with 3-D processing. If both DSBCAPS_CTRL3D and DSBCAPS_CTRLPAN are specified when the buffer is created, DirectSound returns an error.