DirectX SDK

IDirectSoundBuffer::SetFrequency

The IDirectSoundBuffer::SetFrequency method sets the frequency at which the audio samples are played.

HRESULT SetFrequency(
  DWORD dwFrequency  
);

Parameters

dwFrequency
New frequency, in hertz (Hz), at which to play the audio samples. The value must be in the range DSBFREQUENCY_MIN to DSBFREQUENCY_MAX. These values are currently defined in Dsound.h as 100 and 100,000 respectively.

If the value is DSBFREQUENCY_ORIGINAL, the frequency is reset to the default value in the current buffer format. This format is specified in the IDirectSound::CreateSoundBuffer method.

Return Values

If the method succeeds, the return value is DS_OK.

If the method fails, the return value may be one of the following error values:

DSERR_CONTROLUNAVAIL
DSERR_GENERIC
DSERR_INVALIDPARAM
DSERR_PRIOLEVELNEEDED

Remarks

Increasing or decreasing the frequency changes the perceived pitch of the audio data. This method does not affect the format of the buffer.

This method is not valid for primary sound buffers.

Requirements

  Windows NT/2000: Requires Windows NT 4.0 SP3 or later.
  Windows 95/98: Requires Windows 95 or later. Available as a redistributable for Windows 95.
  Header: Declared in dsound.h.
  Import Library: Use dsound.lib.

See Also

IDirectSoundBuffer, IDirectSound::CreateSoundBuffer, IDirectSoundBuffer::GetFrequency, IDirectSoundBuffer::Play, IDirectSoundBuffer::SetFormat