DirectX SDK |
The IDirectSoundBuffer::Unlock method releases a locked sound buffer.
HRESULT Unlock( LPVOID lpvAudioPtr1, DWORD dwAudioBytes1, LPVOID lpvAudioPtr2, DWORD dwAudioBytes2 );
If the method succeeds, the return value is DS_OK.
If the method fails, the return value may be one of the following error values:
DSERR_INVALIDCALL |
DSERR_INVALIDPARAM |
DSERR_PRIOLEVELNEEDED |
An application must pass both pointers, lpvAudioPtr1 and lpvAudioPtr2, returned by the IDirectSoundBuffer::Lock method to ensure the correct pairing of IDirectSoundBuffer::Lock and IDirectSoundBuffer::Unlock. The second pointer is needed even if 0 bytes were written to the second pointer.
Applications must pass the number of bytes actually written to the two pointers in the parameters dwAudioBytes1 and dwAudioBytes2.
Make sure the sound buffer does not remain locked for long periods of time.
Windows NT/2000: Requires Windows NT 4.0 SP3 or later.
Windows 95/98: Requires Windows 95 or later. Available as a redistributable for Windows 95.
Header: Declared in dsound.h.
Import Library: Use dsound.lib.
IDirectSoundBuffer, IDirectSoundBuffer::GetCurrentPosition, IDirectSoundBuffer::Lock