DirectX SDK |
The IDirectSoundBuffer::GetVolume method retrieves the current volume for this sound buffer.
HRESULT GetVolume( LPLONG lplVolume );
If the method succeeds, the return value is DS_OK.
If the method fails, the return value may be one of the following error values:
DSERR_CONTROLUNAVAIL |
DSERR_INVALIDPARAM |
DSERR_PRIOLEVELNEEDED |
The volume is specified in hundredths of decibels (dB). Allowable values are between DSBVOLUME_MAX (no attenuation) and DSBVOLUME_MIN (silence). These values are currently defined in Dsound.h as 0 and -10,000 respectively. The value DSBVOLUME_MAX represents the original, unadjusted volume of the stream. The value DSBVOLUME_MIN indicates an audio volume attenuated by 100 dB, which, for all practical purposes, is silence. Currently DirectSound does not support amplification.
Windows NT/2000: Requires Windows NT 4.0 SP3 or later.
Windows 95/98: Requires Windows 95 or later. Available as a redistributable for Windows 95.
Header: Declared in dsound.h.
Import Library: Use dsound.lib.