DirectX SDK

Texture Blending State

[Visual Basic]

Note  Information in this topic pertains only to applications written in C++. DirectX for Visual Basic requires applications to control texture blending by using the Direct3DDevice7.SetTextureStageState method with the D3DTSS_COLOROP and D3DTSS_ALPHAOP texture stage states.

[C++]

The D3DRENDERSTATE_TEXTUREMAPBLEND render state is superseded by the texture blending states available through the D3DTSS_COLOROP and D3DTSS_ALPHAOP texture stage states. For more information, see Multiple Texture Blending.

Note  The D3DRENDERSTATE_TEXTUREMAPBLEND render state is obsolete, and is not recognized by the IDirect3DDevice7 interface. Attempts to use this render state with the IDirect3DDevice7 interface will fail.