DirectX SDK |
The world transformation changes coordinates from model space, where vertices are defined relative to a model's local origin, to world space, where vertices are defined relative to an origin common to all of the objects in a scene. In essence, the world transformation places a model into the world; hence its name. The following illustration provides a graphical representation of the relationship between the world coordinate system and a model's local coordinate system:
The world transformation can include any combination of translations, rotations, and scalings. For a discussion of the mathematics of transformations, see 3-D Transformations.