DirectX SDK |
Note Information in this topic pertains only to applications written in C++. DirectX for Visual Basic requires applications to set texture-filtering behavior by using the Direct3DDevice7.SetTextureStageState method.
Note The legacy render states, D3DRENDERSTATE_TEXTUREMAG, D3DRENDERSTATE_TEXTUREMIN, and D3DRENDERSTATE_ANISOTROPY, are obsolete with the release of DirectX 7.0.
Applications must use the D3DTSS_MAGFILTER, D3DTSS_MINFILTER, and D3DTSS_MAXANISOTROPY texture-stage states to control texture filtering.