DirectX SDK |
The D3D_OVERLOADS constructors for the D3DLVERTEX structure offer a convenient way for C++ programmers to create lit vertices.
_D3DLVERTEX() { } _D3DLVERTEX(const D3DVECTOR& v, D3DCOLOR _color, D3DCOLOR _specular, float _tu, float _tv) { x = v.x; y = v.y; z = v.z; dwReserved = 0; color = _color; specular = _specular; tu = _tu; tv = _tv; }
Windows NT/2000: Requires Windows 2000.
Windows 95/98: Requires Windows 95 or later. Available as a redistributable for Windows 95.
Windows CE: Unsupported.
Version: Requires DirectX 5.0 or later.
Header: Declared in d3d.h.