DirectX SDK

IDirect3DDevice7::SetTransform

The IDirect3DDevice7::SetTransform method sets a single Direct3DDevice transformation-related state.

HRESULT SetTransform(
  D3DTRANSFORMSTATETYPE dtstTransformStateType,  
  LPD3DMATRIX lpD3DMatrix                        
);

Parameters

dtstTransformStateType
Device-state variable that is being modified. This parameter can be any of the members of the D3DTRANSFORMSTATETYPE enumerated type.
lpD3DMatrix
Address of a D3DMATRIX structure that modifies the current transformation.

Return Values

If the method succeeds, the return value is D3D_OK.

If the method fails, the return value is an error. The method returns DDERR_INVALIDPARAMS if one of the arguments is invalid.

Requirements

  Windows NT/2000: Requires Windows 2000.
  Windows 95/98: Requires Windows 95 or later. Available as a redistributable for Windows 95.
  Windows CE: Unsupported.
  Version: Requires DirectX 7.0.
  Header: Declared in d3d.h.

See Also

IDirect3DDevice7::GetTransform, IDirect3DDevice7::SetRenderState