D3DBLEND
The D3DBLEND enumerated type defines the supported blend mode for the D3DRENDERSTATE_DESTBLEND values in the D3DRENDERSTATETYPE enumerated type. In the member descriptions that follow, the RGBA values of the source and destination are indicated by the subscripts s and d.
typedef enum _D3DBLEND {
D3DBLEND_ZERO = 1,
D3DBLEND_ONE = 2,
D3DBLEND_SRCCOLOR = 3,
D3DBLEND_INVSRCCOLOR = 4,
D3DBLEND_SRCALPHA = 5,
D3DBLEND_INVSRCALPHA = 6,
D3DBLEND_DESTALPHA = 7,
D3DBLEND_INVDESTALPHA = 8,
D3DBLEND_DESTCOLOR = 9,
D3DBLEND_INVDESTCOLOR = 10,
D3DBLEND_SRCALPHASAT = 11,
D3DBLEND_BOTHSRCALPHA = 12,
D3DBLEND_BOTHINVSRCALPHA = 13,
D3DBLEND_FORCE_DWORD = 0x7fffffff,
} D3DBLEND;
- D3DBLEND_ZERO
- Blend factor is (0, 0, 0, 0).
- D3DBLEND_ONE
- Blend factor is (1, 1, 1, 1).
- D3DBLEND_SRCCOLOR
- Blend factor is (Rs, Gs, Bs, As).
- D3DBLEND_INVSRCCOLOR
- Blend factor is (1–Rs, 1–Gs, 1–Bs, 1–As).
- D3DBLEND_SRCALPHA
- Blend factor is (As, As, As, As).
- D3DBLEND_INVSRCALPHA
- Blend factor is (1–As, 1–As, 1–As, 1–As).
- D3DBLEND_DESTALPHA
- Blend factor is (Ad, Ad, Ad, Ad).
- D3DBLEND_INVDESTALPHA
- Blend factor is (1–Ad, 1–Ad, 1–Ad, 1–Ad).
- D3DBLEND_DESTCOLOR
- Blend factor is (Rd, Gd, Bd, Ad).
- D3DBLEND_INVDESTCOLOR
- Blend factor is (1–Rd, 1–Gd, 1–Bd, 1–Ad).
- D3DBLEND_SRCALPHASAT
- Blend factor is (f, f, f, 1); f = min(As, 1–Ad).
- D3DBLEND_BOTHSRCALPHA
- Obsolete. For DirectX 6.0 and later, you can achieve the same affect by setting the source and destination blend factors to D3DBLEND_SRCALPHA and D3DBLEND_INVSRCALPHA in separate calls.
- D3DBLEND_BOTHINVSRCALPHA
- Source blend factor is (1–As, 1–As, 1–As, 1–As), and destination blend factor is (As, As, As, As); the destination blend selection is overridden. This blend mode is supported only for the D3DRENDERSTATE_SRCBLEND render state.
- D3DBLEND_FORCE_DWORD
- Forces this enumeration to compile to 32 bits in size. This value is not used.
Windows NT/2000: Requires Windows NT 4.0 SP3 or later.
Windows 95/98: Requires Windows 95 or later. Available as a redistributable for Windows 95.
Windows CE: Unsupported.
Version: Requires DirectX 2.0 or later.
Header: Declared in d3dtypes.h.