| DirectX SDK |
The D3DVERTEXBLENDFLAGS enumerated type defines flags used to control the number or matrices that the system applies when performing multimatrix vertex blending. Members of this type are used with the D3DRENDERSTATE_VERTEXBLEND render state.
typedef enum _D3DVERTEXBLENDFLAGS {
D3DVBLEND_DISABLE = 0,
D3DVBLEND_1WEIGHT = 1,
D3DVBLEND_2WEIGHTS = 2,
D3DVBLEND_3WEIGHTS = 3,
} D3DVERTEXBLENDFLAGS;
Geometry blending (multimatrix vertex blending) requires that your application use a vertex format that has blending (beta) weights for each vertex.
D3DRENDERSTATETYPE, D3DTRANSFORMSTATETYPE, IDirect3DDevice7::SetTransform, Geometry Blending